The game's development began sometime in 2002, under the working title of Rhythm IQ, when Kazuyoshi Osawa had created a tech demo for the GBA where players could play a drum kit, with each button on the console being designated to a different drum. The Bon Odori stage is based on the Japanese Bon Festival. The Arcade version has a leaderboard feature, which tallies up the score based on the player's Flow at the end of a stage. If the player has played perfectly for the first half of a Rhythm Game, the "Go for a Perfect!" notice will appear on the bottom of the screen, and obtaining it does the same as getting a Superb. In addition, some games that didn't receive tutorials in the GBA release now have practice sessions for them.
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There is also a 2 Player Mode for this version. All of the Rhythm Games are available from the start in this arcade version, but the player needs to clear all five games per Set with at least an OK in order to play the Remix (Depending on the settings, the Remix may be unselectable, requiring the player to clear all the games in order to play it).
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If the player runs out of hearts, they will need to spend a credit to continue (or, depending on the machine's settings, multiple credits, or none if set to Free Mode). Getting a Superb or Perfect gives the player an extra heart. Each heart is lost when starting a Rhythm Game. In the Arcade version of the game, players start the game with two hearts. The game's drum controls allow players to use the different buttons on the Game Boy Advance to control various aspects of the drums. If they obtain all certificates, they get a special certificate as well as access to all songs in the drum mode. Players who succeed receive an in-game certificate as well as a gift (varying on the rhythm game). Players have three lives/chances to attempt this before it either disappears or moves on to another rhythm game. If players make any misses in the stage while making the attempt, a life/chance is lost, and the player must restart the stage from the beginning. On some occasions, players are allowed to attempt a Perfect Campaign of a randomly selected stage. The player needs to clear all five games and the Remix in the Set with at least an OK to move on. Players who achieve Superb receive a medal which can be used to unlock Endless Games, Rhythm Toys, and Drum Lessons. Players must achieve an OK rank in order to proceed to the next game. Players are given one of three ratings at the end of every stage - Try Again, OK, and Superb. Each Rhythm Game usually lasts for 1 to 2 minutes, with rare deviations. The game primarily relies on audio cues to indicate the rhythm while it uses visual cues as well, it will sometimes subvert players' expectations with them. The object of each rhythm game is to match the rhythm the game expects of players which varies from stage to stage. Players unlock more rhythm games by completing the rhythm games in order. The sixth, seventh and eighth sets consist of stages that were based on previous games, but are much harder. Some remixes (such as Remix 5) might even have characters wearing alternate costumes. The games change in turn throughout the remix, which is accompanied by a new song. Each set's sixth stage is a remix of the previous games all at once. It features eight sets which consist of six rhythm games each (all of which are unique to each other).
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Rhythm Tengoku is a rhythm game similar to the WarioWare series of video games due in part to its simplistic controls and art style. Parallels have been drawn between it and the developer's previous work on the WarioWare series.
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The gameplay and music were both well received by critics and consumers. Players follow the rhythm (in some rhythm games as a character) until the end where they are given a score based on their performance. It features a number of unique stages which have their own type of rhythm and gameplay. Rhythm Tengoku 's gameplay focuses on audio cues rather than visual cues to convey information to players.
![rhythm heaven megamix rom rhythm heaven megamix rom](https://purenintendo.com/wp-content/uploads/2016/06/Rhythm-Heaven-Megamix-select.jpg)
It began as an idea created by its composer and supervisor Tsunku who proposed it to Nintendo due to his belief that they could do a better job with it than he could. The game has spawned three international sequels Rhythm Heaven, Rhythm Heaven Fever, and Rhythm Heaven Megamix. Both versions were released in Japan exclusively. An arcade version of the game was reprogrammed and published by Sega (later named Sega Corporation) on September 20, 2007. It was released in Japan on August 3, 2006, and was the last game developed by Nintendo for the Game Boy Advance. Rhythm Tengoku is a Japanese rhythm game developed by Nintendo SPD and published by Nintendo.